carola-pettinato-portfolio

Carola Pettinato – Technical Designer

Game Designer and Technical Designer with experience on AAA titles, currently working on single-player campaigns and gameplay systems.

I focus on mission design, player experience, and implementation, bridging design intent and technical execution.

Projects

Battlefield 6 – Single Player Campaign

Role: Technical Designer
Studio: EA / Criterion Games
Status: Shipped (2025)

What I did

Design focus

Ensuring the level functioned reliably from prototype to ship by supporting milestone goals, identifying and fixing gameplay and logic issues, and maintaining mission flow.

This included working on key prototypes (such as the Jet gameplay in M09, Assault), supporting swarm systems, and iterating on level logic to keep the mission stable, readable, and shippable.

Official Trailer ▶ Gameplay video (autoplay)

Need For Speed, Unbound – Single Player Campaign

Role: Game Designer Intern → Associate Game Designer
Studio: EA / Criterion Games
Status: Shipped (2022)

What I did

Design focus

Supporting player-facing systems and content from early development through release, with a focus on balance, progression clarity, and rewarding player engagement.

Official Trailer ▶ View official trailer