Carola Pettinato – Technical Designer
Game Designer and Technical Designer with experience on AAA titles,
currently working on single-player campaigns and gameplay systems.
I focus on mission design, player experience, and implementation,
bridging design intent and technical execution.
Projects
Battlefield 6 – Single Player Campaign
Role: Technical Designer
Studio: EA / Criterion Games
Status: Shipped (2025)
What I did
- Designed and implemented mission logic and objectives across the single-player campaign
- Built gameplay systems and interactions using Frostbite schematics
- Implemented checkpoints, combat spaces, and player triggers
- Iterated on pacing and readability through internal playtests
- Contributed to prototyping and implementation for Mission 9 – Assault, supporting gameplay flow and objectives
- Worked and iterated on swarm (crowd) behaviour for the level
- Acted as a technical design point of contact, collaborating across teams and studios
- Worked cross-studio with Motive, Ripple Effect, and Dice studios to align gameplay logic, systems, and implementation
- Iterated on pacing and stability through internal playtests and milestone reviews
Design focus
Ensuring the level functioned reliably from prototype to ship by
supporting milestone goals, identifying and fixing gameplay and logic
issues, and maintaining mission flow.
This included working on key prototypes (such as the Jet gameplay in M09, Assault),
supporting swarm systems, and iterating on level logic to keep the
mission stable, readable, and shippable.
Official Trailer
▶ Gameplay video (autoplay)
Need For Speed, Unbound – Single Player Campaign
Role: Game Designer Intern → Associate Game Designer
Studio: EA / Criterion Games
Status: Shipped (2022)
What I did
- Worked on single-player campaign content, supporting mission flow and progression
- Contributed to player balancing, tuning gameplay parameters to improve pacing and challenge
- Designed and iterated on campaign-side challenges that rewarded players with additional cash
- Supported narrative design by contributing to some naming and definition of signature styles
- Collaborated with design, narrative, and production teams throughout development and ship
Design focus
Supporting player-facing systems and content from early development through release,
with a focus on balance, progression clarity, and rewarding player engagement.
Official Trailer
▶ View official trailer